SPECTRE – UI Reel



UI screen graphics for the Bond movie SPECTRE. Screens designed and animated at Rushes London, along with a great team of artists.

Tasked with bringing a great level of realism to the MI6 technology, the team researched the emerging field of nanorobotics and the latest military and medical thinking, to create technically accurate graphics that lead to a heightened sense of authenticity. Rushes crafted technology, UI systems and tools that expressed Q’s various 007 gadgets in digital form. Banks of monitors showed these schematics in Q’s lab. An even greater number of screens were used in SPECTRE villain Oberhauser’s lair, to display various and complex analytical data infographics and adapted news footage.

SPECTRE Credits:
Director: Sam Mendes
Executive Producer: Callum McDougall
DoP: Hoyte Van Hoytema
VFX Producer: Leslie Lerman
VFX Supervisor: Steve Begg
Production Designer: Dennis Gassner
On Set Playback: Chris McBride

On Screen Graphics provided by RUSHES:

Creative Supervisor: John Hill (Vincent)
Motion Graphics Lead: Barry Corcoran
Motion Graphics Artists: Guy Hancock, Fraser Macedo, Matt Tsang, Ernesto Porto, Yugen Blake, Justin Blampeid
Concept Design: Simon Cassels, Ash Thorpe
Compositing Lead: Noel Harmes
Compositing Artist: Sarah Breakwell
CG Supervisor: Andy McNamara
CG Artists: Craig Travis, Andrea Scibetta, Mark Woodcock, Nimesh Patel
VFX Lead: Leo Weston
VFX Artists: Richard Russell, Lorenzo Newell

Head of Operations: Joce Capper
Head of Production: Jules Pye
Executive Producer: Kristy May Currie
Line Producer: Caroline Laing
Production Coordinator: Jon Purton, Domhnall Malone

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