Spectre – UI Creative direction, design and animation

We were delighted when Rushes approached us to design and creatively lead the UI graphics for Spectre.

Vincent’s creative director John Hill has created UI graphics and VFX for many films over the past 15 years, including Prometheus, MI5 and Quantum of Solace, so we were very excited to be working on another Bond film.

We headed up the project over a 13 month period, from pre-production through post production, creating all the bespoke framework designs and operating systems for the film’s characters and sets. Our designs populated over 300 screens within the film, across 23 scenes, playing out key storytelling moments.

John worked closely with director Sam Mendes who wanted all the screen graphics to play back live in-camera, so much of our work had to be designed and tested before shooting to ensure the graphics would not only compliment the set designs and camera set ups, but also work as fully interactive props.

We spent a great deal of time referencing the interception and collation of meta data used by today’s global tech giants and intelligence agencies, together with detailed research into the emerging field of nanotechnology. This information provided us with a good design rationale and credible premise to build upon when creating the technology for Oberhauser’s Lair, CNS and Q’s workshop.

To realise Q’s digital world of MI6 systems & 007 gadgets, we designed a bespoke modular operating system that would compliment Q’s prodigious mind. Contrasting this was the dark world of Oberhauser’s Lair, designed to monitor vast amounts of global news and data traffic. We designed these analytical graphics in rows to compliment the long lines of workstations, tailoring enough variety to populate all the 120+ monitors.

Whilst working onset, alongside Chris McBride supervising playback, John continued to develop ideas and animations as and when Sam required, pushing the creative process further as the production evolved. Following production, we directed the additional post production work on over 80 screens, including all laptops and smart phones used throughout the film.

Director: Sam Mendes
DOP: Hoyte Van Hoytema
Production Designer: Dennis Gassner

UI Creative direction & design: Vincent
UI Animation: Vincent & Rushes MGFX
Onset playback: Chris McBride

About EON Productions.
EON Productions Limited and Danjaq LLC are wholly owned and controlled by the Broccoli/Wilson family. Danjaq is the US based company that co-owns, with Metro-Goldwyn-Mayer Studios, the copyright in the existing James Bond films and controls the right to produce future James Bond films as well as all worldwide merchandising. EON Productions, an affiliate of Danjaq, is the UK based production company which makes the James Bond films. The 007 franchise is the longest running in film history with twenty- four films produced since 1962. Michael G Wilson and Barbara Broccoli succeeded Albert R ‘Cubby’ Broccoli and have produced some of the most successful Bond films ever including CASINO ROYALE, QUANTUM OF SOLACE, SKYFALL and SPECTRE.

About Vincent.
Vincent is a boutique design, animation & VFX studio based in Fitzrovia, London. We work closely with some of the world’s leading brands in gaming, film & television to create award winning campaigns, cinematics, branding & VFX.

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